=> v1.3.1 to v1.4
- if you are creating an instance of S3DVertex you must now use S3DVertexDefault

=> v1.2 to v1.3
- EDT_SOFTWARE2 is now EDT_BURNINGVIDEO
- all createfromhandle() functions now return null if trying to create an invalid handle.  this 
means that you will no longer need to check IsValid() along with Not.  

ie. If Not node Or Not node.IsValid() is now just If Not Node

- move methods are now returning BMAX arrays.  if you have issues follow the v1.1 t v1.2 instructions.

=> v1.1 to v1.2
ISceneNode.getChildren() now returns a BMAX array.  
 - to get the size use Dimensions()[0], instead of elementAt use []

NOTE: im in the process of converting the arrays used into BMAX arrays.  if you 
need assistance converting, please post on my forums.

=> v1.0 to v1.1
replace "Import gg.IrrBMAX" with "Import Irrlicht.Core"
replace "T_Irr" with ""
replace "Vector3df.createFromVals" with "_VECTOR3DF"
replace "Dimension2d_s32.create" with "_DIMENSION2DI"
replace "SColor.createFromVals" with "_SCOLOR"
replace "Rect_s32.createFromVals" with "_RECTI"
replace "Position2d_s32.create" with "_POSITION2DI"
replace "Dimension2d_f32.create" with "_DIMENSION2DF"
replace "SColorf.createFromRGBA" with "_SCOLORF"
replace "_f32" with "f"
replace "_s32" with "i"
