Topic: Shadowing

Hi

im new here...and this is really a fantatic wrapper...
but i got a question, when i´m using shadows, is there a posibillity, that a object which casts a shadow, does not recieve it? because i think the self-shadowing on animated objects looks very weird and i want to disable it.

greetz
lui

Re: Shadowing

Re: Shadowing

Thank you...i´ll see, whats in the forum

i got a second question, i downloaded the addons.mod an tried to use it, but all three examples aren´t working
in two examples (cloud and grassnode) comes the message(Unhandled Exception:Unhandle Memory Exception Error) at the code line: smgr.drawAll()
In the zissler example comes the same message at line:  Local sNode:ISceneNode = ..

i am using bmax V. 1.26 an the addons.mod folder is in the irrlicht.mod folder...does anyone have an idea, whats wrong?

Re: Shadowing

No you can't have this kind of low level access, I've tried and there are no functions to do this, it's quite limited, I have even seen my code running on other machines, i.e. with better graphics cards with anti-aliasing on the shadows!!  So I think Irrlicht detects graphics card capabilities and sets the shadow params accordingly, which is very poor.