Topic: ISceneNode.getChildren() doesnt work
at first: excuse my poor english
Local bm:IAnimatedMesh = irr.irr_scene.getMesh("data/boxes.b3d")
Local boxes:IAnimatedMeshSceneNode = irr.irr_scene.addAnimatedMeshSceneNode(bm)
Local c:ISceneNode[] = boxes.getChildren()
DebugStop()
c is always NULL. I have tried CountChildren() in Blitz3D and it works, the model has 3 children. In BlitzMax with Irrlicht the model is loaded and displayed correctly. Whats wrong with my source?
the model can found here: http://simpleirr.sedm.de/bmx/data.zip
thanx for help!