Topic: Animating a mesh more specific
I want to animate a mesh, it should follow a spline and should also rotate at specific points. Great, we have a createFollowSplineAnimator method in our sceneManager, but how to realize the rotation animations? CreateRotationAnimator only generates a rotation erverytime...
Is there a other way to create animations, something like this step for step animation in Blitz3D would be great (where you use keys to set positions and rotations).