Topic: collision tutorial?
Hi, I saw the 7th tutorial on how to create collisions between a mesh and a level.
I used the code succesfully, but what is the best way to see if 2 meshes collide?
Or lets say you have 50 planes flying around what would be the best way to detect collisions?
Tutorial 7 uses triangle versus sphere which might be too slow for 50 planes
is there a way of doing sphere-sphere?
and how do you detect colliisons in code?(e.g. bullet vs plane)