Topic: Using the Irrlicht documentation
I started using this fantastic wrapper (thank you very much for your work gman) and went through the first seven tutorials, and completly understand how the code works, but I have a problem with the Irrlicht documentation and how to read/use it.
Local bill:IBillboardSceneNode = smgr.addBillboardSceneNode() bill.setMaterialType(EMT_TRANSPARENT_ADD_COLOR )
There I know that if I want to check parameters etc. for addBillboardSceneNode() that I have to select the namespace irr::scene then click on the ISceneManager, because it's smgr., and then I find the addBillboardSceneNode() function.
But If I have something like this:
Local ray:Line3df = Line3df.Create() ray.getStart().setEq(camera.getPosition()) ray.getEnd().setEq(ray.getStart().Plus(camera.getTarget().Minus(ray.getStart()).normalize().Mult(1000.0)))
Then I have no idea where to find the getStart (or even worse the getEnd) function and how to figure out all the other following functions.
I'd be very grateful if someone could explain me how to use the documentation.
And maybe I will then understand why the Irrlicht help is said to be so clean and easy to use, because in comparison with the blitzmax (or, if someone knows, DarkBASIC Pro) documentation , where I just click on Graphics and have all the functions listed that deal with graphics, it's pretty hard to figure out what I should click.
Thank you for reading this and I don't want to complain about everything, also it maybe seems like this