Topic: Shadows?

Real time shadows for like day and night cycles I tried stencil shadows but it was far to slow, anyone recommend another way to do it?

Re: Shadows?

interesting with the stencil shadows.  the OGL implementation, at least on this machine, runs at a much higher framerate than the DX versions.  like 15 FPS vs 50-60 FPS.  as for an alternate, im afraid i have no solutions for that sad

Re: Shadows?

I guess this depends a little bit on how many objects need to cast shadows and if moveable objects need to intersect the shadowed areas.
I would at first make use of lightmaps and use realtime shadows only for the objects you interact with, e.g. the player, npcs, moveable objects and so on.

Re: Shadows?

What a bout having a set of like 10 lightmaps that you fade from one to another as the sun moves around?