is it possible to change the dll name ?
there would be two issues. first, in order for a changed DLL name to work the .a files would need to be rebuilt for the new DLL. once you get the new .a then you would need to recompile the mod to work with the new .a file. once that happens then i think you would be ok. second, im not sure the licensing of 3Impact allows you to do such a thing, so if you wish to persue this then i would definately as about it on their forums. if you simply dont want people to see the DLL, then i would look at a EXE packager such as MoleBox Pro (i use this one). this allows you to build any number of files into the EXE so all you have to do is distribute the EXE. when run, the EXE automatically expands any of the files temporarily and cleans up after its done.
other question, is it possible to rewrite the 3impact functions to the easy blitz typical functions like turnentity() or moveentity etc.. ?
it would be possible to to add more functionality this way yes and i do know that people have tried it. the problem is that unlike B3D, each different type in 3Impact has its own turning functions. the 3Impact mod is written so that all items have a base type. this would allow you to pass them all into the same function, but inside that function you would still need to determine what type it is and call the appropriate 3Impact function. you may have some luck asking if anyone has accomplished this on the 3Impact or BlitzMax forums. not sure if they would be willing to share but its worth a shot!
thx for this great thing!
you are very welcome
seeing things done with the mods i have written are the greatest reward is there a way to download without registering? i have no probs registering just thought id ask first.