Topic: array and mesh

P5E Q6600@2,6Ghz, 4go corsair, 2*150go velociraptor, Radeon3850, 24" samsung LCD.
BMAX 1.30 + Irrlicht wrapper 1.4.2

Re: array and mesh

I'm not sure how to explain. I would use

Global Textures:Array_ISceneNode_ptr = Array_Iscenenode_ptr.createWithSize(10)
Textures.Insert(Driver.getTexture("media/2ddemo.bmp"), 1)

This way you would have a texture in the first element of the texture array.

Re: array and mesh

P5E Q6600@2,6Ghz, 4go corsair, 2*150go velociraptor, Radeon3850, 24" samsung LCD.
BMAX 1.30 + Irrlicht wrapper 1.4.2