Topic: v5.1.0.0 release of 3Impact

there is a new version of 3Impact released.  i have downloaded it but have not yet had the opportunity to install it.  based on the release email, there shouldnt be too hectic of an upgrade (crossing my fingers anyway).  in any case, wanted to let you know i will be providing an updated mod for the new release.  i do not have a timeline yet.

Re: v5.1.0.0 release of 3Impact

Thanks GMan. I just got my download email and have downloaded and inbtsalled it.

The 3impact devs have said that a few commands have been removed but that moving projects over from 4.4 to 5.1 is very easy.

I hope it will be the same for your wrapper thanks for updating it. Hope to see it ready and downloadable soon. smile

3 (edited by real76 2007-04-25 16:24:56)

Re: v5.1.0.0 release of 3Impact

Cool, gman! Thank you very much... We will await, even if it's boring! big_smile (And what else could we do?)

Re: v5.1.0.0 release of 3Impact

Any progress? Sorry to seem inpatient it's just that I'm really eager to start messing with this in BlitzMax. smile

Re: v5.1.0.0 release of 3Impact

greetings Amon smile  my apologies as i have yet to start.  had my youngest daughters B-Day this weekend which wiped Friday and Saturday.  i have installed it though and plan to hit it this week.  at this time i would plan for this coming weekend.

Re: v5.1.0.0 release of 3Impact

Hi gman. No problem. The weekend is fine. If you can get it done today though I'll donate to you on Tuesday 8th May. smile

Plus can I have the source to the wrapper or do we already get it with the download you provide?

I'd like to see if I can update it myself (Doubtfull smile) or I can get someone like antony to do the updates. It will save me the time of having to wait smile

I hope the birthday went well for the little one. smile

Re: v5.1.0.0 release of 3Impact

greetings smile  here is a beta of the new mod.  the mod is complete, but i have yet to update all the examples (they have changed quite a bit) and the documentation.  because of this there may be a few problems with the new functions since i have not been able to test them yet.

http://www.gprogs.com/_3Impact.mod/2007 … d.beta.zip

you will need to copy the .a files from your 3Impact5\3Impact_as_a_DLL\DEVCPP folder into the mod libs folder.  remember to put your EXEs in the 3Impact5\3ImpactWork folder before running.

the code is distributed with the mod (as it was with the last version) so you always can update or have someone else update as well.

I hope the birthday went well for the little one

it went very well thank you smile  shes the big 3 but thinks shes much bigger smile

Re: v5.1.0.0 release of 3Impact

Thanks gman. I have downloaded and tested the beta but I get the following error:

??? E:/Coding/3impact/Games/test area/.bmx/template.bmx.gui.debug.win32.x86.o(data+0x298): undefined reference to `__3impact_lib__3IEngine_SkinMeshShadowCasterCreate'
Build Error: Failed to link E:/Coding/3impact/Games/test area/template.exe

Re: v5.1.0.0 release of 3Impact

got it.  sorry for the issue.  please try this one:

http://www.gprogs.com/_3Impact.mod/2007 … d.beta.zip

Re: v5.1.0.0 release of 3Impact

I get the same issue with that one also gman.

I'm using the same template as for 4.40. below

SuperStrict
Framework _3Impact.Lib


If Not i3ImpactOpen() RuntimeError "Unable to initialize the 3Impact game engine"
If Not i3ImpactSettings(_ISETTINGS(640,480,32,False,True)) RuntimeError "3Impact settings failed"


Local myEngine:bmx_3IEngine=New bmx_3IEngine


' begin 3Impact processing
myEngine.Start()


Type bmx_3IEngine Extends _3IEngine 
' called to initialize game variables, load resources, etc
Method _Init()
EndMethod


' the main game loop
Method _Run()
EndMethod


' called when the application exits in order to clean up
Method _Exit()
EndMethod 
EndType

As you can see I'm not doing anything apart from trying to open a window.

smile

Hope it can be sorted.

Re: v5.1.0.0 release of 3Impact

When I run it in the standard IDE I get this message:

The procedure entry point iBodyMassModelSet could not be located in the Dynamic Link Library dll3impactd.dll

Aint got a clue what that means smile

Re: v5.1.0.0 release of 3Impact

not sure about the IDE you are running in the previous post.  sounds like its not finding the new module for some reason. 

for the standard IDE, i think this may be a 3Impact install issue.  the procedure entry point message leads to the DLL that the EXE is finding being the v4.4 DLL.  to fix you need to make sure you are using the v5.1 DLL.  remember you need to move the EXE to the v5.1 3ImpactWork folder before you run it or you need to be sure you copy the DLLs from the v5.1 into the system32 directory and make sure there are no older 3Impact DLLs in your system path.

Re: v5.1.0.0 release of 3Impact

Hi gman! Yep it was an install issue. I was using the 4.4 dll's. Hahahahaha I'm such a noob. smile

All seems to be working fine now, thanks. smile

I'll make a donation next Tuesday to help you out.

Also, hopefully by the weekend you'll have the docs sorted also.

Thanks for your continued work on this. It's very much appreciated. smile

Re: v5.1.0.0 release of 3Impact

glad i could help you out smile  i would expect to be completed sometime right before or during this weekend.

I'll make a donation next Tuesday to help you out.

thank you but definately not necessary smile  if you use it in an actual project and feel like donating then it would be much appreciated smile

Re: v5.1.0.0 release of 3Impact

Thank you very much for the new release, gman.

I installed like described in the docs, but all the demos I try to compile throw an error "The Application Failed to Initialize Properly (0xc0150002)". My DirectX is updated. Could anyone give me a hint?

Re: v5.1.0.0 release of 3Impact

greetings smile  see this link for a potential resolution:

http://www.3impact.com/3Impact_Engine/f … pic=2083.0

also, my integrated Intel card on my iMac wont work with v5.1.0 at all.  looks like you definately need something beefy with this version.

Re: v5.1.0.0 release of 3Impact

The link you posted is only applies to the EXE version of 3impact, but not to the DLL version we use. Maybe it was wrong to be happy about the new 5.1.0.0 of 3impact, if there are so many problems.

Re: v5.1.0.0 release of 3Impact

i was a little surprised myself at the compatibility.  only 1 out of my 3 machines were able to run the samples.  one was an integrated DX9 Intel chipset, the other was a DX9 compatible nVidia.  the one that did work was an ATI.  i guess better features come at a cost sad

19 (edited by real76 2007-05-09 08:11:41)

Re: v5.1.0.0 release of 3Impact

The computer I have has a nvidia card installed, too... But 5.1.0.0 of 3impact isn't running, while 4.4.0.0 runs perfectly.

I installed the latest Windows updates plus the newest nvidia driver (158.22), but no chance to use the 5.1.0.0

Re: v5.1.0.0 release of 3Impact

I got it running... smile

I have some problems with the samples you converted to Blitzmax. Here is some bug-reporting:

These samples can be compile, but I only see a black screen:
- BreakableRagdoll
- Ragdoll
- SkinnedRagdoll

These samples can't be compiled:
- Cameraman
- SimpleCarCameraman
- Trails
because the 3impact_cameraman.bmx still has some errors.

SpringyBug sample can't be compiled, too.

And the GammaEffects sample seem to have no result if I press SHIFT/A/Z.

Re: v5.1.0.0 release of 3Impact

greetings smile  thanks for the update.  what did you need to do to get it to run?  im beginning to fear that the DLL version of 3Impact has some bugs.  i will investigate further and see if there is anything i can report to 3Impact.

22 (edited by real76 2007-05-14 01:59:12)

Re: v5.1.0.0 release of 3Impact

There are two VC2005 Runtimes available... You need to install Microsoft Visual C++ 2005 SP1 Redistributable Package to get it run. With the "normal" runtimes I got the error I posted.

http://www.microsoft.com/downloads/deta … laylang=en

Very intersting is, that I'm not able to get all of the Ragdoll-samples run.

Re: v5.1.0.0 release of 3Impact

greetings real76 smile  please download the newest mod release.  i think i have everything resolved now.  there was an issue with 3Impact accepting Null passed to a $z defined parameter.  i had to convert to using Byte Ptrs.  also fixed the cameraman support functions.  thanks again for your help.

Re: v5.1.0.0 release of 3Impact

Cool! big_smile I have to wait until thursday to test and play with the new release... I'm having an IT-training this from today to wednesday.